Blender Game Making Contest 29 was this past week, and as usual with BGMC, I was out traveling for work (At least I was in Philadelphia this time, which was nice). That took up most of the week for this week long game jam, so I was left with the weekend to try and cook something up.
The theme for this jam was "Retro."
Even though it was stated to be more of a historic retro aesthetic theme (roaring twenties, hippies and tie die, etc) instead of a retro gaming theme, I immediately gravitated towards the original Game Boy, which was the first game system I ever owned (and still have). I thought it would be cool to make a console reminiscent of that as a false GUI border.
Since I didn't have a lot of time, I tried to make the simplest game I could think of: an endless runner. And it's the simplest endless runner at that. No jumping, no terrain, just side to side motion to dodge incoming pillars.
I thought about doing some sort of color grading and pixelation to make it seem like a retro game, but I liked the contrast provided by a retro handheld console playing a stylized 3D game with soft shadows and high res textures, so I went for a brutalist style with square concrete blocks for the environment (which was also decided upon due to ease of implementation). Plus brutalism is retro!
There's a lot of features that I wanted to implement, but I just didn't have the time. So it is pretty basic.
If you want to play or modify it, go ahead! It's made with UPBGE 0.2.3, here's the downloads:
The controls are A,D or LEFT ARROW, RIGHT ARROW to dodge left and right, and R restarts the game. Have fun!
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